<?xml version="1.0"?>
<doc>
    <assembly>
        <name>DateNightScenario</name>
    </assembly>
    <members>
        <member name="T:DateNightScenario.HairSalon">
            <summary>
            The class which is used to represent a hair salon.
            </summary>
        </member>
        <member name="F:DateNightScenario.HairSalon.Address">
            <summary>
            The address of the hair salon.
            </summary>
        </member>
        <member name="F:DateNightScenario.HairSalon.MoneyBalance">
            <summary>
            The amount of money in the hair salon's cash box.
            </summary>
        </member>
        <member name="F:DateNightScenario.HairSalon.Name">
            <summary>
            The name of the hair salon.
            </summary>
        </member>
        <member name="F:DateNightScenario.HairSalon.HaircutPrice">
            <summary>
            The price of a haircut.
            </summary>
        </member>
        <member name="T:DateNightScenario.Car">
            <summary>
            The class which is used to represent a car.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.Color">
            <summary>
            The color of the car.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.GasLevel">
            <summary>
            The gas level of the car.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.LicenseNumber">
            <summary>
            The license plate number of the car.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.Model">
            <summary>
            The model of the car.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.TankCapacity">
            <summary>
            The capacity of the gas tank.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.Year">
            <summary>
            The year the car was manufactured.
            </summary>
        </member>
        <member name="T:DateNightScenario.City">
            <summary>
            The class which is used to represent a city.
            </summary>
        </member>
        <member name="F:DateNightScenario.City.CornerStore">
            <summary>
            The city's corner store.
            </summary>
        </member>
        <member name="F:DateNightScenario.City.House1">
            <summary>
            A house.
            </summary>
        </member>
        <member name="F:DateNightScenario.City.House2">
            <summary>
            Another house.
            </summary>
        </member>
        <member name="F:DateNightScenario.City.Name">
            <summary>
            The name of the city.
            </summary>
        </member>
        <member name="F:DateNightScenario.City.State">
            <summary>
            The state that the city is within.
            </summary>
        </member>
        <member name="T:DateNightScenario.GasStation">
            <summary>
            The class which is used to represent a gas station.
            </summary>
        </member>
        <member name="F:DateNightScenario.GasStation.Address">
            <summary>
            The address of the gas station.
            </summary>
        </member>
        <member name="F:DateNightScenario.GasStation.GasPricePerGallon">
            <summary>
            The price of gas (per gallon).
            </summary>
        </member>
        <member name="F:DateNightScenario.GasStation.MoneyBalance">
            <summary>
            The amount of money in the gas station's cash drawer.
            </summary>
        </member>
        <member name="F:DateNightScenario.GasStation.Name">
            <summary>
            The name of the gas station.
            </summary>
        </member>
        <member name="T:DateNightScenario.Pursuer">
            <summary>
            The class which is used to represent a person engaging in a romantic pursuit.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.Age">
            <summary>
            The age of the pursuer.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.Hometown">
            <summary>
            The pursuer's hometown.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.MoneyBalance">
            <summary>
            The amount of money in the pursuer's pocket.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.Name">
            <summary>
            The name of the pursuer.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.RomanceLevel">
            <summary>
            The pursuer's romance level.
            </summary>
        </member>
        <member name="T:DateNightScenario.House">
            <summary>
            The class which is used to represent a house.
            </summary>
        </member>
        <member name="F:DateNightScenario.House.Address">
            <summary>
            The address of the house.
            </summary>
        </member>
        <member name="F:DateNightScenario.House.IsOccupied">
            <summary>
            An indicator of whether or not the house is currently occupied.
            </summary>
        </member>
        <member name="F:DateNightScenario.House.Name">
            <summary>
            The name of the house.
            </summary>
        </member>
        <member name="T:DateNightScenario.App">
            <summary>
            Contains interaction logic for App.xaml.
            </summary>
            <summary>
            App
            </summary>
        </member>
        <member name="M:DateNightScenario.App.InitializeComponent">
            <summary>
            InitializeComponent
            </summary>
        </member>
        <member name="M:DateNightScenario.App.Main">
            <summary>
            Application Entry Point.
            </summary>
        </member>
        <member name="T:DateNightScenario.MainWindow">
            <summary>
            Contains interaction logic for MainWindow.xaml.
            </summary>
            <summary>
            MainWindow
            </summary>
        </member>
        <member name="F:DateNightScenario.MainWindow.Harry">
            <summary>
            Harry is a pursuer in a date night scenario.
            </summary>
        </member>
        <member name="M:DateNightScenario.MainWindow.#ctor">
            <summary>
            Initializes a new instance of the MainWindow class.
            </summary>
        </member>
        <member name="M:DateNightScenario.MainWindow.newHarryAndSallyDateButton_Click(System.Object,System.Windows.RoutedEventArgs)">
            <summary>
            Creates a pursuer and related objects.
            </summary>
            <param name="sender">The object that initiated the event.</param>
            <param name="e">The event arguments for the event.</param>
        </member>
        <member name="M:DateNightScenario.MainWindow.InitializeComponent">
            <summary>
            InitializeComponent
            </summary>
        </member>
        <member name="T:DateNightScenario.Properties.Resources">
            <summary>
              A strongly-typed resource class, for looking up localized strings, etc.
            </summary>
        </member>
        <member name="P:DateNightScenario.Properties.Resources.ResourceManager">
            <summary>
              Returns the cached ResourceManager instance used by this class.
            </summary>
        </member>
        <member name="P:DateNightScenario.Properties.Resources.Culture">
            <summary>
              Overrides the current thread's CurrentUICulture property for all
              resource lookups using this strongly typed resource class.
            </summary>
        </member>
    </members>
</doc>
